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	<title>Minimal.fx - Versionsgeschichte</title>
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	<updated>2026-04-19T05:47:05Z</updated>
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	<entry>
		<id>https://wiki.aquasoft.de/wiki/index.php?title=Minimal.fx&amp;diff=806&amp;oldid=prev</id>
		<title>Steffen.binas: Die Seite wurde neu angelegt: „uniform extern float4x4 gWVP : WorldViewProjection; uniform extern texture gTexture0; /* erste Textur */  sampler Texture0Sampler = sampler_state {   Texture = &lt;g…“</title>
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		<updated>2012-08-30T10:57:19Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „uniform extern float4x4 gWVP : WorldViewProjection; uniform extern texture gTexture0; &lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;erste Textur: &lt;/span&gt;  sampler Texture0Sampler = sampler_state {   Texture = &amp;lt;g…“&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;uniform extern float4x4 gWVP : WorldViewProjection;&lt;br /&gt;
uniform extern texture gTexture0; /* erste Textur */&lt;br /&gt;
&lt;br /&gt;
sampler Texture0Sampler = sampler_state&lt;br /&gt;
{&lt;br /&gt;
  Texture = &amp;lt;gTexture0&amp;gt;;&lt;br /&gt;
  MinFilter = LINEAR;&lt;br /&gt;
  MagFilter = LINEAR;&lt;br /&gt;
  MipFilter = LINEAR;&lt;br /&gt;
  AddressU = MIRROR;&lt;br /&gt;
  AddressV = MIRROR;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct OutputVS&lt;br /&gt;
{&lt;br /&gt;
	float4 posH: POSITION0;&lt;br /&gt;
	float2 tex0: TEXCOORD0;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
OutputVS mainVS(float3 pos : POSITION, float2 tex0: TEXCOORD0) {&lt;br /&gt;
	OutputVS outVS;&lt;br /&gt;
&lt;br /&gt;
	outVS.tex0 = tex0.xy; // Texturekoordinaten übergeben&lt;br /&gt;
	outVS.posH = mul(float4(pos.xyz, 1.0), gWVP); // Vertexkoordinaten transformieren&lt;br /&gt;
	&lt;br /&gt;
	return outVS;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
float4 mainPS(float2 tex0: TEXCOORD0) : COLOR {&lt;br /&gt;
  return tex2D(Texture0Sampler, tex0);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
technique technique0 {&lt;br /&gt;
	pass p0 {&lt;br /&gt;
		VertexShader = compile vs_2_0 mainVS();&lt;br /&gt;
		PixelShader = compile ps_2_0 mainPS();&lt;br /&gt;
		CullMode = None;&lt;br /&gt;
		FillMode = Solid;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Steffen.binas</name></author>
	</entry>
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